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User experience design

Andy Budd is a designer with Brighton-based web design and user experience studio Clearleft. He was in Belfast this week to give a workshop on Guerrilla Usability Testing as part of the Build conference, which continues today.
Andy brought the participants through a well structured workshop on why and how to run effective usability testing sessions. Using examples from web design and computer game design, Andy showed how it makes eminent financial sense to iteratively improve the quality of products based on user testing - a little testing at the beginning of your project with a small number of people can catch the vast majority of issues that would otherwise be experienced after release; damaging the perception of your product and brand.
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User experience design
Joseph Smarr of Plaxo gave a straightforward, nuts and bolts talk on third party identity management systems (Facebook Connect, Google Friend Connect etc).
His talk reinforced a core theme of this year’s Web 2.0 Expo: online services need to integrate with users’ existing social networks if they want to succeed in the long term.
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User experience design
This week, at the Web 2.0 Expo, Michal Migurski of Stamen, and Jeff Veen of Small Batch Inc. talked about their approaches to visualising complex, ever-changing sets of data.
At the core of our jobs as web designers is the need to take complicated data and offer this to users in a way that’s accessible and useful. In our context, this takes the form of information architecture and sensible interaction design principles - but what if the set of data is so rich, so deep, that traditional information architecture fails to cope? How can we make a web of data, not of pages, useful and comprehensible?
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User experience design
Kim Lenox is (now) a freelance mobile interaction designer, having previously worked with the folks at Adaptive Path. Kim has worked to bring clean, usable design to small displays - everything from fridges to mobile phones. If it’s tiny, data-driven and meant to be understood by humans, chances are Kim has designed something similar! Her workshop focused on helping traditional designers and web practitioners move to creating mobile experiences.
This three hour workshop covered a lot of familiar ground: researching and documenting users’ needs, then mapping those needs to functionality and the prioritisation/placement in the interface. It was really nice to see that some of the core skills we use when designing for larger displays (on the desktop) still apply when designing for mobile. Having said that, Kim highlighted a lot of key things to take into account when designing for the mobile experience, and offered some great insight from her own work.
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User experience design
Every so often while gathering requirements or reviewing prototypes with a client, I am witness to the uttering of the words “oh… and we don’t want any scrolling”.
In this situation (after hearing the screams of a thousand web designers in my head) I mostly find myself arguing for the right to scroll. Although other times I plot against the scroll and damn it to hell. So what is the issue?
The right to scroll is an age-old argument (well, an age in GUI terms…), and one that is likely to continue into the future so long as the volume of our content eclipses the display area available. For the mean-time we need to take a balanced view and begin with the most important factor – context.
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