We're hiring
Find out more about our User Experience Consultant, Web Developer  position.

Web design and development by Front, a strategy, design and technology studio in Belfast, Northern Ireland

Work in progress

FRONT is an eclectic team of creative thinkers, designers, technologists, project managers and writers.
This is where we come to think

Paul May's avatar

Paul May
2nd April 2009

Back to article list

Web2: Kim Lenox - Mobile Interaction Design

Bookmark and Share

Kim Lenox is (now) a freelance mobile interaction designer, having previously worked with the folks at Adaptive Path. Kim has worked to bring clean, usable design to small displays - everything from fridges to mobile phones. If it’s tiny, data-driven and meant to be understood by humans, chances are Kim has designed something similar! Her workshop focused on helping traditional designers and web practitioners move to creating mobile experiences.
Kim Lenox

This three hour workshop covered a lot of familiar ground: researching and documenting users’ needs, then mapping those needs to functionality and the prioritisation/placement in the interface. It was really nice to see that some of the core skills we use when designing for larger displays (on the desktop) still apply when designing for mobile. Having said that, Kim highlighted a lot of key things to take into account when designing for the mobile experience, and offered some great insight from her own work.

  1. There are far, far more mobile phones in the world than there are televisions, cars. If you aren’t designing for mobile, or thinking about it, you will soon need to!
  2. Mobilise your design, don’t minimise it. Altering the pixel size of your designs, cramming the same user experience into a mobile screen just won’t work.
  3. Offer a snack, don’t force a meal - a taster of the full experience, prioritised for the mobile context is more satisfying.
  4. The context of mobile is…everywhere, anywhere. Tailor your mobile experience for short, shallow navigation tasks and functions, because people are likely to be in the middle of other tasks.
  5. Prototype, prototype, prototype - iterate through designs quickly, and if you can, test them in the wild with real people. Usability testing in the lab removes the user from the mobile context.
  6. Think about the offline experience. If I get a call and have to leave your app/site, have you autosaved my data? Will I have to log in again? You won’t really get a second chance if you damage the trust of your users.

It was an absolute privilege to learn from Kim for a few hours. Once her slides go up on the web I’ll post a link here.


Previous Article

Next Article

Paul May's avatar

Paul May – Business Development Manager

Paul is Front’s Business Development Manager. He works with new and existing clients to design and develop fresh, valuable ideas.


More from this author:


Comments

Looks like no comments have been added yet, why not be the first?

Your Name:

Your Email:

URL:

Your Comment:


Enter the text you see in the box below
(so we know you're a real person and not a nasty computer program!)


Design By Front Limited is a company registered in Northern Ireland | Registration No: NI 50668 | VAT Registration: 840 009957