Jamie Neely's avatar

Jamie Neely
12th February 2009

Back to article list

The Front Studio: Creating a Great Environment

People often tell us our studio is ‘really cool’, and more often than not, clients ask to have meetings here. We usually blush, say shucks and move on – but we’re genuinely proud of where we come to work.

In this article I want to cover some thoughts on why our studio looks and works the way that it does, and how this improves what we do.

Front Studio in the Morning

We’re asked to be creative on behalf of our clients, so we need a space that encourages the building blocks of creativity; collaboration, exploration, and good old fashioned hard work, but also a space that feels like home. It has to help us do our job, and be ourselves.

OK. How?

We Get it Together

Collaboration is very important for us. Working together is simply a faster route to the best ideas. We are not alone in believing this - it is not a new concept.

We get a lot of ideas that are just rotten and don’t go anywhere. But that’s okay. You have to have probably a 3 to 1 ratio of bad ideas to decent ones. And you need a 20 to 1 ratio of decent ideas to really good ideas.
Joel Ronning, Digital River Inc – Fast Company Magazine 2008

We Like Structured Collaboration

Sometimes the team need to get together for specific tasks. In an open plan office like our own, there is a tendency to have meetings around desks where people are already sat. Working in small groups around a desk is great for specific issues, however when it comes to more abstract challenges such as brainstorming or even project planning, we find it distracting to be within 3ft of our email inboxes.

We have areas for both client and internal team meetings and when required groups of us migrate to the conference room or get comfy on the sofas. A collaborative space doesn’t need to be all bean bags and lava lamps… it can be the kitchen, a park bench or the parking lot.

.. And Unstructured Collaboration

Design challenges can pop up at any time during the day. We believe it is healthy to allow for unplanned team working, and an open plan office has proven to help here. We have designed the main studio area so that there are no truly closed areas or cubicles. We all share the same space and, with the exception of some glass walls and soundproofing, this means we all share the same discussions and experiences. We find this keeps the team open minded and better equipped to deal with issues ‘in the field’.

Eye contact is important for us too. It is nice to have visual confirmation when interacting in a team. We have installed Vitra eye-level desk dividers that are tall enough to let us work in private but just low enough to allow eye contact.
Vitra eye-level desk dividers

Even though this works for us it is important to remember that there is no ‘one-size fits all’. Fog Creek’s new offices are easy to admire. As software developers, their emphasis is on quiet hubs where individuals can concentrate on complex tasks without interruption. This is a different approach to ours, but one that works for them.

Ideas, Ideas, Ideas

Given that our team approach is to generate lots and lots of good ideas, the next challenge is how to do this faster, so that there is more time to develop the really special ones.

For us, this means having a way to easily capture our thoughts and move on. We have yet to find software that is flexible enough to allow for unstructured idea capture. Simple surfaces such as whiteboards and flip charts gives us the space to share ideas while affording for the messiness that comes with speed.
Provision Glass Whiteboards

Focusing on these low fidelity tools has sped things up for us and has conditioned our team to be more playful in the way that we capture our initial thoughts. It is only later in a project when higher-fidelity techniques become more useful. While paper and pens work for us, some other firms who specialise in solving more physical problems need a more physical tool set for ‘creative play’...

Each Tech Box has several drawers holding hundreds of objects, from smart fabrics to elegant mechanisms to clever toys, each of which are tagged and numbered. Designers and engineers can rummage through the compartments, play with the items, and apply materials used by other designers and engineers within the company to their current project.
IDEO Website – IDEO

IDEO

Visual Exploration

We are visual people. It makes sense for us to make the most of that.

We try our best to get things off our hard drive and onto the walls and surfaces of the studio. It helps keep us on the same page. If work in progress is visible to all of our team it is therefore open for comment. We encourage criticism of each others work. It forces us to make sure our ideas are rock-solid.

Companies such as Yahoo! Call this “Visual Management”.

Visual project management tools are used extensively to support the development process, with wall charts demonstrating project schedules, progress to date and examples of current design iterations. These areas provide an opportunity for team members to comment and feedback on each others’ work in between project meetings and allow outsiders to gain a rapid understanding of the project status.
Joseph O’Sullivan, Senior Design Director @ Yahoo!
A Study of the Design Process (Design Council 2008)

The tools are simple: paper, blu-tack and post-it notes.

Developed Wireframes

I was delighted to see how the Monocle design and editorial team make the most of this approach:

Monocle Magazine in progress

We Share What We Know

Knowledge transfer is an important behaviour in a creative business and something we encourage at Front. We feel this is really about making sure there is conversation between our team and and our clients. When clients visit we bring juniors to our meetings. This help develops their skills and helps them get a feel for client’s expectations first hand. They eventually will disseminate gathered knowledge too. That is one of the reasons we do not have ‘account handlers’ at Front.

Internally, we find our open plan layout encourages conversation in those areas that would normally have us scratching our heads (stuff that falls outside of our individual expertise). Over time this leads to a shared understanding of the problems faced by the wider team.

What Next?

We have discovered that our studio helps shape the interactions we have as a team. And we know our space needs to support those things that are really important to our business. I don’t think it matters if you are a large team or an independent freelancer, sexy Scandinavian furniture alone will not instantly give you super-duper creative powers. Although a ‘cool’ studio can be a bi-product of creating a great place to work. So we will continue experimenting with our space to help our team and clients create stuff in a imaginative and productive environment.

In the mean time, I’ll be sure to post plenty of photos of our studio on flickr.

IDEO


Previous Article

Next Article

Jamie Neely's avatar

Jamie Neely – Creative Director

Jamie leads the studios creative output and specialises in user experience strategy / design, information architecture, storyboarding and the development of creative concepts.


More from this author:


Comments

Paul Anthony said

Great post Jamie,

Personally I think the studio reflects the ethos at Front really well - It’s great to see that there is both structured and creative thinking behind it.

3 years, 3 months ago

Dawn Baird said

I love your comments on environment and visual exploration.  I’m all for a comfy environment, that reflects your ambitions and personality.  For me, it’s a massive desk and plenty of light and clear space.  The local coffee shop or library’s great too!

3 years, 3 months ago

Lee Munroe said

I like it! Beats my kitchen table and post-its on the fridge :-)
I think it’s time to get an office.

On another note, what type of lens is that you’re using?

3 years, 3 months ago

Pariah said

The first photo is taken with a Tokina 12-24mm f4.0, I think.

There’s a JS error on this page, the twitter script is looking for a DOM node that doesn’t exist. Feel free to remove this sentence from the comment.

3 years, 3 months ago

Charlie Neely said

Charlie Neely's avatar

Many Thanks for letting us know Pariah - should be all fixed now :D

3 years, 3 months ago

Paul May said

Paul May's avatar

It’s a nice place to come to work; the new writing/projection surfaces in the big conference room have made a huge difference to the way we collaborate during projects - they’re only here a few weeks and they have been wonderful.

3 years, 3 months ago

front said

front's avatar

Thanks everyone. There is method to our madness :)

Lee: That’s a particularly geeky lens question. I’ll tag what I know about the images in our flickr account http://tinyurl.com/d2ppf4 and keep it up to date with any changes to the studio.

Jamie

3 years, 3 months ago

Your Name:

Your Email:

URL:

Your Comment:


Enter the text you see in the box below
(so we know you're a real person and not a nasty computer program!)


FRONT, Alexander House, 17a Ormeau Avenue, Belfast, N.Ireland, BT2 8HD • 028 9032 0970

handy tools and services
Typecast

Design with web fonts, in the browser using real content. Launching soon.

Sign Up
Web Project Planner

Highlights the topics you need to think about in order to get your project off to a good start.

Download
Goldilocks Approach

The Goldilocks approach helps you design for future devices.

Try it